Fun Problems

AJ Brandon and Peter C. Hayward

Board game design is a deep and often challenging pursuit. We explore all aspects of game design and the fun problems (and solutions) that come with it.

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Episodis

113 episodis

  1. #109 The Final Episode 1:27:26
  2. #108 Zones of Play 1:24:05
  3. #104 Would Stonemaier Publish This? 24:13
  4. #98 Designing Solo Games 1:23:52
  5. #94 Generating Infinite Content 1:24:39
  6. #93 Would Bitewing Publish This? 1:20:57
  7. #92 Complexity – Grab Bag 48:08
  8. #89 Party Games (Guest Alex Cutler) 1:36:54
  9. BONUS: Rolling Deep interview 3:11:53
  10. #86 Careers in Board Games - Grab bag 1:15:09
  11. #84 Board Game Fragility - Grab bag 57:48
  12. #83 The Three Pillars of Game Design 57:59
  13. #81 Board Game Contracts 1:41:58
  14. #78 The Levels of Designer 1:13:11
  15. #77 Hooks and Introversion 1:39:00
  16. #73 - Regretisode 1:19:05
  17. #72 - Types of Fun 1:39:58
  18. #68 - Listener Questions 1:10:17
  19. #67 - Grab Bag Minisode 2 45:29
  20. #64 - Helpful Advice with Tim Armstrong 1:27:46
  21. #62 - Audience Sell-Sheets 3 1:11:47