Dice Exploder

Draw Maps, Leave Blanks (Dungeon World) with Tim Denee

48:07

Transcripts available at diceexploder.com

If the thesis of last week’s episode was “hey the fiction of your game matters a lot and can even have mechanical effects,” how do you know how deeply to define that fiction? Maybe no one in indie games has recently faced that question on quite the scale of Tim Denee with Blades ‘68, an expansion to Blades in the Dark. I wanted to have him on to talk…