Dead Code

Frankenstein’s System (with Sean Goedecke)

27:56

Audio file

Sean Goedecke contrasts generic design advice (principles and patterns not grounded in a specific codebase) with concrete design (decisions shaped by the real code, constraints, and existing “prior art”), arguing you can’t meaningfully design software you don’t work on because you lack the context to make implementable calls. Generic advice has its place (greenfield work, company-wide…