Design Doc

Hannah Shaffer and Evan Rowland

Come along with Hannah and Evan in a living documentation of the game design process, from the first spark of an idea, to every disastrous surprise. It’s not an instruction manual, but a travel guide, with lots of unexpected stops along the way.

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Episodis

128 episodis

  1. Where the Rules Go 53:34
  2. A Cozy Little Game Design Retreat 39:20
  3. Imperfect Inspiration (Re-Air) 56:50
  4. The Tyranny of Dice 56:12
  5. How to Not Make a Sequel 48:02
  6. How to Beat a Beta 41:11
  7. Short Break Announcement 8:12
  8. Dying on the First Turn 51:00
  9. Rapid Design: Snowhere Special 31:14
  10. No Wrong Way to Eat a Pear 27:40
  11. How to Do Two Things at Once 47:23
  12. Queuing for Canoeing 1:04:35
  13. Trapped in the Liminal Zone 54:44
  14. Fatigue 48:18
  15. The Path to a Question 55:39
  16. Who Designs the Game? 56:04
  17. A Year of Movies 48:15
  18. Epiphanies 50:01
  19. Resolutions New and Old 53:20
  20. Convention Dids and Didn’ts 44:53
  21. Short Break Announcement 2:06
  22. Making Game Hacks That Stay Small 55:23
  23. Design Doc 101 43:14
  24. Bonus: Ernest Cline's Stinker (Part 1) 1:31:59
  25. The Realest Place on Earth 1:57:59
  26. Game Design Grab Bag 58:46
  27. Roleplaying in the Park 54:17
  28. Creative Disagreements 40:28
  29. The Game Takes Shape 44:26
  30. The Rules Tell a Story 40:31
  31. Epilogues in Games 47:27
  32. Balancing the Pendulum 52:27
  33. Now You're the Bad Guy 38:13
  34. Pacing 55:51
  35. Insights and Secrets 52:45
  36. Rewards and Prizes 44:33
  37. The Art of Perfect Art 55:03
  38. What Makes a Good Playtest? 53:28
  39. When Mechanics Don't Match 44:44
  40. A Moment of Rest 2:29
  41. Finding Community Again 39:57
  42. Levels of Doneness 44:23
  43. Judging a Book by Its Cover 54:21