Design Doc

Hannah Shaffer and Evan Rowland

Come along with Hannah and Evan in a living documentation of the game design process, from the first spark of an idea, to every disastrous surprise. It’s not an instruction manual, but a travel guide, with lots of unexpected stops along the way.

Sito del podcast

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Episodi

128 episodi

  1. Where the Rules Go 53:34
  2. The Tyranny of Dice 56:12
  3. How to Not Make a Sequel 48:02
  4. How to Beat a Beta 41:11
  5. Short Break Announcement 8:12
  6. Dying on the First Turn 51:00
  7. No Wrong Way to Eat a Pear 27:40
  8. Queuing for Canoeing 1:04:35
  9. Trapped in the Liminal Zone 54:44
  10. Fatigue 48:18
  11. The Path to a Question 55:39
  12. Who Designs the Game? 56:04
  13. A Year of Movies 48:15
  14. Epiphanies 50:01
  15. Resolutions New and Old 53:20
  16. Short Break Announcement 2:06
  17. Design Doc 101 43:14
  18. The Realest Place on Earth 1:57:59
  19. Game Design Grab Bag 58:46
  20. Roleplaying in the Park 54:17
  21. Creative Disagreements 40:28
  22. The Game Takes Shape 44:26
  23. The Rules Tell a Story 40:31
  24. Epilogues in Games 47:27
  25. Balancing the Pendulum 52:27
  26. Now You're the Bad Guy 38:13
  27. Pacing 55:51
  28. Insights and Secrets 52:45
  29. Rewards and Prizes 44:33
  30. The Art of Perfect Art 55:03
  31. What Makes a Good Playtest? 53:28
  32. When Mechanics Don't Match 44:44
  33. A Moment of Rest 2:29
  34. Finding Community Again 39:57
  35. Levels of Doneness 44:23
  36. Judging a Book by Its Cover 54:21