Design Doc

Hannah Shaffer and Evan Rowland

Come along with Hannah and Evan in a living documentation of the game design process, from the first spark of an idea, to every disastrous surprise. It’s not an instruction manual, but a travel guide, with lots of unexpected stops along the way.

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Episodes

128 episodes

  1. Where the Rules Go 53:34
  2. Imperfect Inspiration (Re-Air) 56:50
  3. The Tyranny of Dice 56:12
  4. How to Not Make a Sequel 48:02
  5. How to Beat a Beta 41:11
  6. Short Break Announcement 8:12
  7. Dying on the First Turn 51:00
  8. Rapid Design: Snowhere Special 31:14
  9. No Wrong Way to Eat a Pear 27:40
  10. How to Do Two Things at Once 47:23
  11. Queuing for Canoeing 1:04:35
  12. Trapped in the Liminal Zone 54:44
  13. Fatigue 48:18
  14. The Path to a Question 55:39
  15. Who Designs the Game? 56:04
  16. A Year of Movies 48:15
  17. Epiphanies 50:01
  18. Resolutions New and Old 53:20
  19. Convention Dids and Didn’ts 44:53
  20. Short Break Announcement 2:06
  21. Design Doc 101 43:14
  22. The Realest Place on Earth 1:57:59
  23. Game Design Grab Bag 58:46
  24. Roleplaying in the Park 54:17
  25. Creative Disagreements 40:28
  26. The Game Takes Shape 44:26
  27. The Rules Tell a Story 40:31
  28. Epilogues in Games 47:27
  29. Balancing the Pendulum 52:27
  30. Now You're the Bad Guy 38:13
  31. Pacing 55:51
  32. Insights and Secrets 52:45
  33. Rewards and Prizes 44:33
  34. The Art of Perfect Art 55:03
  35. What Makes a Good Playtest? 53:28
  36. When Mechanics Don't Match 44:44
  37. A Moment of Rest 2:29
  38. Finding Community Again 39:57
  39. Levels of Doneness 44:23
  40. Judging a Book by Its Cover 54:21